Regolamento generale del Club

 

1.JOINING SCACCHI ETERODOSSI CLUB
To join Scacchi Eterodossi Club please e-mail the form linked to home page
2. Conduct
2.1 Players who withdraw from an event shall notify their opponents and the TD.
2.2 Members must respond promptly to inquiries from TD
2.2 All emails sent must be in plain text only, in order to help minimize the transmission of computer viruses. For the same reason, attachments should not be sent to members except with their prior knowledge and approval.
2.4 Any breach of the above rules could result in loss of membership.

3.Change of Email address
3.1 please inform your current opponents, and the officials of the Events in which you are currently taking part of your new address.
4. Ratings
4.2 Temporarily we'll have no class, every player will have assigned 2000 points.
4.3 Any adjustment will be made only at the end of the game.
5. Rules of Play/Time Controls
5.1 Players are free to consult chess publications or literature in printed or electronic form. Any otherform of assistance, either from another person or using chess engines within chess programs to makemoves during the course of a game, is prohibited.
5.2All calculations of Reflection Time are based on your local date of receipt and transmission.
5.3 Reflection Time is the number of days from the date that a legal move becomes available to youon your server until, and including, the date you respond to your opponent with a legal move.
For example: if your opponent's move is available to you on your server on December 1st and you respond on December 1st you accumulate zero days of Reflection Time; or, if you respond on December 2nd you have accumulated one day of Reflection Time; or, if you respond on December 5 you have accumulated four days of Reflection Time.
5.4 Scacchi Eterodossi Web time controls are 10 consecutive moves in 30 days of your own Reflection Time. 10 consecutive moves is represented by moves 1-10, 2-11, 3-12, etc.
5.5You may NOT take longer than 7 days of your own Reflection Time for any one move.
5.6 Conditional ("if") moves are permitted.
(a) Proposals of conditional moves are binding until the recipient makes a different move from
that proposed.
(b) Time is not counted for accepted "if" (conditional) moves.
(c) Exceeding the time limit can neither be prevented nor caused by conditional moves. The time
of reflection is added at the sender's first move in a sequence of conditional moves and at the
recipient's answering move to the last conditional move accepted.
5.7 Any legal move dispatched, including acceptance of any conditional move(s), is binding. Mistaken or missing announcements of check or capture, or any other clerical or typographical errors, do not invalidate the move sent.
5.8 If an illegal or ambiguous move is sent, either by itself or as part of a conditional move, then this move shall be referred back to the sender for immediate correction but without obligation to move the piece in question. If an illegal or ambiguous move is sent either by itself or as part of a conditional move, the moves immediately preceding the illegal or ambiguous move are binding.
5.9 If, in the course of a game, it is discovered that an illegal move has gone previously undetected, the position existing immediately before the illegal move was made shall be reinstated and the game shall be continued from that position.
5.10 If a player exceeds 30 Days of Reflection Time for any 10 consecutive moves, OR 10 Days of
Reflection Time for any one move, the match and the calculation of Reflection Time are suspended. The TD must be notified immediately.
5.11 Players MUST resend a move if they have not heard from their opponent after 5 days before
notifying the TD of a 10 day Reflection Time Violation. Failure to complete this resend may result in postponement of the complaint being investigated until evidence of the resend is
provided to Arbitration.
5.12 Players should keep copies of their last ten moves messages, sent and received, to assist in
settling disputes.
6.Leaves of Absence
6.1All leaves of absence must be notified in advance to all current opponents and to the TD.
7. Transmission of Moves
7.1 Players MUST use short form English algebraic notation.An example is provided below:
1.e4 c6 2.d4 d5 3.e5 e6 4.Nf3 c5 5.b3 Nc6 6.Be3 cxd4
8. Game reports
8.1 When a game has been completed, the winning player, or White in the case of a draw, must
submit the game report in PGN format to both the opponent and TD
8.2Game reports must be in PGN format, as in the example below: (The game was composed to
include as many different types of chess moves as possible.)

[Event "PR-04.01.02"]
[Site "Scacchi Eterodossi Club"]
[Date "2005.04.15"]
[Bianco "Rossi, Mario"]
[Nero "Bianchi, Mario"]
[Result "1-0"]

1.e4
2.e5 Ch6
3.d4 Ag5 Axd8
8.3 The Game Report PGN Headers.
Proper formatting of the PGN Headers is not essential, as it will be reformatted by IECC during the rating process. However, in order to identify and rate the games correctly, the following information must be accurate:
- Event (please copy and paste from the original pairings message)
- Result (White win 1-0, Black win 0-1, Draw 1/2-1/2)
- White's name
- Black's name