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1.JOINING SCACCHI ETERODOSSI CLUB
To join Scacchi Eterodossi Club please e-mail the form linked to home
page
2. Conduct
2.1 Players who withdraw from an event shall notify their opponents and
the TD.
2.2 Members must respond promptly to inquiries from
TD
2.2 All emails sent must be in plain text only, in order
to help minimize the transmission of computer viruses. For the same reason,
attachments should not be sent to members except with their prior knowledge
and approval.
2.4 Any breach of the above rules could result in loss
of membership.
3.Change of Email address
3.1 please inform your current opponents, and the officials of the Events
in which you are currently taking part of your new address.
4. Ratings
4.2 Temporarily we'll have no class, every player will
have assigned 2000 points.
4.3 Any adjustment will be made only at the end of the game.
5. Rules of Play/Time Controls
5.1 Players are free to consult chess publications or literature in printed
or electronic form. Any otherform of assistance, either from another person
or using chess engines within chess programs to makemoves during the course
of a game, is prohibited.
5.2All calculations of Reflection Time are based on your local date of
receipt and transmission.
5.3 Reflection Time is the number of days from the date that a legal move
becomes available to youon your server until, and including, the date
you respond to your opponent with a legal move.
For example: if your opponent's move is available to you on your server
on December 1st and you respond on December 1st you accumulate zero days
of Reflection Time; or, if you respond on December 2nd you have accumulated
one day of Reflection Time; or, if you respond on December 5 you have
accumulated four days of Reflection Time.
5.4 Scacchi Eterodossi Web time controls are 10 consecutive moves in 30
days of your own Reflection Time. 10 consecutive moves is represented
by moves 1-10, 2-11, 3-12, etc.
5.5You may NOT take longer than 7 days of your own Reflection Time for
any one move.
5.6 Conditional ("if") moves are permitted.
(a) Proposals of conditional moves are binding until the recipient makes
a different move from
that proposed.
(b) Time is not counted for accepted "if" (conditional) moves.
(c) Exceeding the time limit can neither be prevented nor caused by conditional
moves. The time
of reflection is added at the sender's first move in a sequence of conditional
moves and at the
recipient's answering move to the last conditional move accepted.
5.7 Any legal move dispatched, including acceptance of any conditional
move(s), is binding. Mistaken or missing announcements of check or capture,
or any other clerical or typographical errors, do not invalidate the move
sent.
5.8 If an illegal or ambiguous move is sent, either by itself or as part
of a conditional move, then this move shall be referred back to the sender
for immediate correction but without obligation to move the piece in question.
If an illegal or ambiguous move is sent either by itself or as part of
a conditional move, the moves immediately preceding the illegal or ambiguous
move are binding.
5.9 If, in the course of a game, it is discovered that an illegal move
has gone previously undetected, the position existing immediately before
the illegal move was made shall be reinstated and the game shall be continued
from that position.
5.10 If a player exceeds 30 Days of Reflection Time for any 10 consecutive
moves, OR 10 Days of
Reflection Time for any one move, the match and the calculation of Reflection
Time are suspended. The TD must be notified immediately.
5.11 Players MUST resend a move if they have not heard from their opponent
after 5 days before
notifying the TD of a 10 day Reflection Time Violation. Failure to complete
this resend may result in postponement of the complaint being investigated
until evidence of the resend is
provided to Arbitration.
5.12 Players should keep copies of their last ten moves messages, sent
and received, to assist in
settling disputes.
6.Leaves of Absence
6.1All leaves of absence must be notified in advance to all current opponents
and to the TD.
7. Transmission of Moves
7.1 Players MUST use short form English algebraic notation.An example
is provided below:
1.e4 c6 2.d4 d5 3.e5 e6 4.Nf3 c5 5.b3 Nc6 6.Be3 cxd4
8. Game reports
8.1 When a game has been completed, the winning player,
or White in the case of a draw, must
submit the game report in PGN format to both the opponent and TD
8.2Game reports must be in PGN format, as in the example below: (The game
was composed to
include as many different types of chess moves as possible.)
[Event "PR-04.01.02"]
[Site "Scacchi Eterodossi Club"]
[Date "2005.04.15"]
[Bianco "Rossi, Mario"]
[Nero "Bianchi, Mario"]
[Result "1-0"]
1.e4
2.e5 Ch6
3.d4 Ag5 Axd8
8.3 The Game Report PGN Headers.
Proper formatting of the PGN Headers is not essential, as it will be reformatted
by IECC during the rating process. However, in order to identify and rate
the games correctly, the following information must be accurate:
- Event (please copy and paste from the original pairings message)
- Result (White win 1-0, Black win 0-1, Draw 1/2-1/2)
- White's name
- Black's name
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